Integer game notation (IGN)

By William Entriken

2 minutes

Integer game notation maps every state of a perfect information game into an integer. An example is shown for chess.

Encode algorithm

Setup:

For each move:

  1. Before taking the move in the game, count and order possible moves
  2. Identify which move, I, (from 1 through NUM_MOVES) is being taken
  3. Take the move in the game
  4. IGN += PRODUCT × I, this represents the current position
  5. PRODUCT ×= NUM_MOVES

Decode algorithm

Setup:

  1. Set the game to its opening position
  2. IGN is given

While IGN is greater than zero:

  1. Count and order possible moves, NUM_MOVES
  2. Let I = IGN % NUM_MOVES
  3. IGN = ⌊IGN ÷ NUM_MOVES
  4. If I = 0, take the NUM_MOVESth move in the game, else take the Ith move
  5. Take any subsequent forced moves

Implementation for chess

Moves are expressed as the tuple (origin file, origin rank, destination file, destination file, promotion piece) and ordered alphabetically.

Example

[Event "F/S Return Match"]
[Site "Belgrade, Serbia JUG"]
[Date "1992.11.04"]
[Round "29"]
[White "Fischer, Robert J."]
[Black "Spassky, Boris V."]
[Result "1/2-1/2"]

1.e4 e5 2.Nf3 Nc6 3.Bb5 {This opening is called the Ruy Lopez.} 3...a6
4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Nb8  10.d4 Nbd7
11.c4 c6 12.cxb5 axb5 13.Nc3 Bb7 14.Bg5 b4 15.Nb1 h6 16.Bh4 c5 17.dxe5
Nxe4 18.Bxe7 Qxe7 19.exd6 Qf6 20.Nbd2 Nxd6 21.Nc4 Nxc4 22.Bxc4 Nb6
23.Ne5 Rae8 24.Bxf7+ Rxf7 25.Nxf7 Rxe1+ 26.Qxe1 Kxf7 27.Qe3 Qg5 28.Qxg5
hxg5 29.b3 Ke6 30.a3 Kd6 31.axb4 cxb4 32.Ra5 Nd5 33.f3 Bc8 34.Kf2 Bf5
35.Ra7 g6 36.Ra6+ Kc5 37.Ke1 Nf4 38.g3 Nxh3 39.Kd2 Kb5 40.Rd6 Kc5 41.Ra6
Nf2 42.g4 Bd3 43.Re6 1/2-1/2

Result: 7194381939026059815816432728404500838835011451049668943765896734611284670867176530570061223664286778997380554654077775346194 (412 bits)

1.f3 e5 2.g4 Qh4#

Result: 143395 (18 bits)

Benefits

Caveats

Discussion

I posted this to rec.games.chess.computer in May 2008 and got a reply from David Richerby questioning whether the encoding is unique. The encode/decode algorithms shown here use a product-based mixed-radix system that does produce a unique integer for each game sequence.

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